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Untitled JagJam 26 Game

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Devlog

  • Small Steps
    July 01, 2026 by sjc
    1
    Because it's too bloody hot for anything else... Continue reading
  • First Steps
    June 14, 2026 by sjc
    3
    You would not believe the amount of swearing it took just to get one triangle to display correctly... Continue reading
  • Vibe: "Catlantean 3D"
    June 10, 2026 by sjc
    1
    This just happened to be shared on r/retrogamedev the other day: "Catlantean 3D" by Marko Stanic . It's 50% inspiration, 50% just give up now because you'll never match this kind of quality. The descr... Continue reading
  • Foundations
    June 09, 2026 by sjc
    1
    Recently, the VBCC team announced some updates to their JRISC C compiler targeting running GPU code from main memory (as opposed to being confined to just the GPU's small local RAM, as is more usual)... Continue reading
  • JagJam 2026: Let's Go!
    June 08, 2026 by sjc
    1
    I thought it would be fun this year to blog a little about the game I'm making for JagJam 2026 . I'm still not 100% sure what that game will be, but I'm currently thinking something with mazes. Let's... Continue reading
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